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gm_mobenix_v3_final
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Frorum eng:
http://www.facepunch.com/showthread.php?t=704546

Forum ger:
http://garrysmod.de/forum/showthread.php?p=343370#post343370

>screenshots:

http://spk2.sp.ohost.de/spkskrempel/?b=GMOD_und_Mapping/Projekt_Gmod_MAP/Mobenix_v3_final

>Media:

http://www.youtube.com/watch?v=bH6YmvbuthM

### update to Final version

changelog

-fix some textures not includet in bsp
-fix Train respawn sometimes fails
-fix dozer block wall block all phys objekts when the tunnelediter is disabled
-change remove water in Construct area
-change intensify steering of brushed cars
-change decrease yellow color of sun
-more ligting optimation
-add more options to map config 70% of all map entity are now deletable (30% more as in v3)
-other small optimations and changes

This is the latest version of Gm_Mobenix
It's a big Sandbox map with many intresting features like a full automatic train, a gnome-taxi-service or a tunneleditor, that allows you to construct your own tunnelsystems in the map.

>Features:

>Construct area:

-flat build places
-some buildings in construct-style
-small rp area with 4 apartments and a shop
-bowling allay
-disco
-tunneleditor
-central railway station, secondary station
-big hall
-Banana-Gman
-basic npc nodes

>Forest area:

-uneven terrain
-some houses
-some factory buildings
-a hotel with 8 apartments
-3 railway stations
-water
-a long cave
-racetrack
-a spawn-house for the brushed racing-cars

>Global:

-HDR
-Spawnroom
-3D skybox
-rail system
-train (manual or automatic drivable)
-Taxi system
-a hidden easteregg
-wired door control entitys

>Other:

-a lua based mapconfig
-a minimap which shows all player position
NOTE: you can control the minimap client with follow console commands:
"mobenix_show_Train"
"mobenix_show_players"
"mobenix_display_distance"

Credits:

Sportkeks > the mapper of this map
On A Freak > alpha and beta tester
MaZz3 > alpha and beta tester
MrFaul > alpha and beta tester
Zumo > alpha and beta tester
Stoned > alpha and beta tester
Speed > beta tester
Cracked > beta tester
Altair > beta tester
Splayn > converted the dozer model from GTA:SA
Kuno > converted the taxi model from GTA:SA
Xhizors > made the grasstexture at the forest
Stoned > helped me to write the lua config and made the minimap
MrFaul > made the door control entity
MaZz3 > mapped some little things

>Important for serveradmins!!!!

with the mapconfig you can disable/enable some map features, its usefull to get more free *edicts or simply disallow some things you donґt want that anybody use it.
the config can be found here: addons/Gm_mobenix_v3/lua

*What are edicts?! You can imagine edicts as slots in the Hl2-engine to register entitys. As a conclusion, every weld connection, every rope and every map entity need a free edict slot.
If all slots are engaged your game will crash and you get the engine error: ED_Alloc: No free edicts.
So it's advisable to disable some map features to get more free edicts.
How much edicts are needed by a map features can you read in the map config.

new lua config:

Battery
Bowlingallay
Crashelevator
Disco
Door_Controller
Gman
Hotel
Infohints
Offroadcars
Physdoor
Race
Racenpcs
RacetrackHouse
Ropes
Rp_area
Spotlights
Taxi
Train
Trainai
Train_switches
Tunneleditor
...




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